Mars Colony is political science fiction with a great core of humanity and personal player input.
Mars Colony is available as a full color softcover book and PDF. The PDF is $6. The book is $12 + s/h. The book plus PDF are available together for just $15 + s/h. Please select the appropriate shipping option. PDFs are delivered via email within 24 hours.
Thank you to everyone who helped fund the forthcoming sequal to Mars Colony, Mars Colony: 39 Dark (coming late Summer 2014).
Mars Colony is a runner up for the 2010 Indie RPG of the Year! Read more.
Political power and an isolated populace? Scandal never seemed so appealing.
The colony was created by a coalition of Earth governments that advertised the project as a multi-national utopia. Now, after years of incompetence and disaster, the colony is dying. You have been nominated to turn things around. While you were a celebrated expert on Earth, Mars is a different environment entirely. Good luck…
Mars Colony is a roleplaying game designed specifically for two players. One will take on the role of the colony’s appointed “savior,” while the other will be responsible for all the various problems that are plaguing the citizens of Mars. As the game progresses, the savior will face a constant struggle between competence and failure, honesty and deception. It is a game custom built to explore the cult-of-personality present in modern-day politics, but playable in the time it takes to watch a long movie.
For a quick introduction to the game, check out the Mars Colony book sample.
You can watch Pete Figtree interview me in a video session called “Mars Colony 101,” which covers a lot of the game’s basics.
But the best way to learn about the game is to read other people’s actual play experiences:
Finally, you can email me with any questions or comments (tim “at” tckroleplaying “dot” com).
I’m immensely pleased at how the system continually teased relevant and punchy content from the players. Once play began, I was never worried about what was coming next. Playing Mars Colony isn’t just an exercise in passing time; the game grabs you by your politics and forces you to lay them bare with your partner.
—Darcy Burgess, author of Black Cadillacs