Monthly Archives: September 2013

Mars Colony Available in the New Bundle of Holding

As of yesterday, Mars Colony, along with some other great games, is available as part of the latest Bundle of Holding. Here’s the deal. You set your own price (min. $3), and you get the following games as DRM-free PDFs:

  • Mars Colony
  • Annalise
  • Dust Devils

If you pay more than the average going rate (currently a mere $12), you get three additional games:

  • Dog Eat Dog
  • Our Last Best Hope
  • The new annotated edition of Sorcerer

And if there aren’t some super secret additions coming soon to the bundle, then you can call me crazy. Personally, I think you’d be crazy not to at least check out the bundle. Even if you already own a few of the games, this is a great chance to pick up the rest for cheap.

What’s more, 10% of your payment goes to charity: Heifer International and War Child International.

The bundle ends seven days from today, September 3, 2013.

Mars Colony: 39 Dark in Development

I have been hard at work on my new game, Mars Colony: 39 Dark. It is a sequel to the original Mars Colony set at some unspecified time after the events surrounding Kelly Perkin’s attempt to right the Colony. This time, the Savior is a new character, Lane Perkins, who is the leader of an underground protest movement fighting against the growing corruption in the Colony government. I think you’ll like it. I know I’m excited about the project.

For now, here’s an excerpt from the game’s introduction:

A solar day on Mars is 39 minutes and 35 seconds longer than on Earth.

You, Lane Novak, are a native Martian, born and raised. Once a trusted government insider, you have been tapped by the Martian uprising. A group calling themselves “39 Dark” is protesting for change. They are in need of a talented leader with a history of making the voice of the people heard. The current system is broken, and the everyday citizens that have joined the ranks of 39 Dark are looking to you for guidance and strength. You are obviously in over your head, but you have the potential to make good on the promises you have already made. You must calm the schisms that threaten to divide the movement, guide the loyalty that is fomenting in the streets against the Colony government, and force Mars Colony to change for the better before apathy and entrenched interests doom it to its current path. This is no easy task. You will probably fail, as has everyone who has tried before. But for now, you are the hero to be. A traitor to some, but a beacon for many.