Failure is Always an Option. The tagline for Mars Colony says the game is about “personal failure and government.” That’s true, but more generally, Mars Colony is a game about reacting to failure when the stakes are high. In an ideal world, government leaders would be as competent as they advertise and as graceful as we hope. In reality, no one is competent in all situations, and politicians often choose optics over grace when they fall short. Martian politics are no different.
When Kelly arrives, she is preeminently qualified, but the situation is impossible. Try to save the colony, but also accept that you are perched precariously on the verge of failure. The game’s dice mechanic forces you to take risks, often when you’d rather not. Embrace the dice mechanic and what it represents thematically. Embrace risk. Embrace bold plans, and try to ignore the potential consequences of failure — until you actually fail. The real decision point in the game is what you do when failure finds you. It is then that Kelly will have to make compromises because pragmatic success is often linked with bad deeds, and graceful failure is often linked with a doomed colony. That’s not cynicism, but rather a purposeful choice designed to elicit disgust and empathy for a politician in an impossible situation.