Table of Contents Part I: Discovering Character Part II: Conventions Hey Mike
Part
III: Born Tabula RasaSwitches Character Creation Summary
Part
IV: Mechanical GuidanceMike Says: Challenges
Part
V: Just In TimeSwitch #1: Rolling When You Want To Mike Says: Switch #1 Example: Requesting Challenges Dice Thresholds Mike Says: Dice Thresholds Difficulty Ratings Mike Says: Difficulty Ratings Rolling Dice Example: Rolling Dice Using Fragments
Part
VI: Many TravelsExample: Using Fragments Purchasing Fragments Fragment List Example: Sudden Discovery Switch #2: Just In The Knick of Time Mike Says: Switch #2 Naming Fragments Exceptions Switch #3: Weekly Special Using Fragments Revisited Example: Modifiers Part VII: Shaped Of Many Pieces Creating New Fragments
Official
Persona Character SheetPlayer Purchased Fragments GM Awarded Fragments |
SPECIAL
THANKS
Two years ago I told Ben and Mike that I was planning to put down in words their pet-project RPG. In its original form, PERSONA was loosely based on the Kenshin anime series. The only thing written down was the list of Fragments. Today only the kernel of that first idea remains. After many sessions playtesting different variations of PERSONA, with rule alterations coming from everyone involved, the game has evolved. No, it didn't take me two years to write these forty-four pages. I got lazy somewhere along the way, but after three complete rewrites and countless revisions, I'd like to thank both Mike and Ben for their ideas and for letting me craft them into something of my own. I know they won't be happy with everything I've done here, but I hope they don't feel completely distanced from the project. Life lesson: it's never easy to pen someone else's thoughts without altering them. Thanks especially to Mike for being such a hard-ass when it came to telling me I was sucking it up big time. Thanks also to everyone who playtested PERSONA in one form or another (I put all of your names on the title page). And thanks to Diana for showing me how to spelll. Bottom line is, I've had a lot of fun with PERSONA and I hope others will too. TIM C KOPPANG
July 18, 2003 I made it before GenCon! |
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